If there really was a solution to exploiting, then other games even outside of Roblox would be using it. Never the less if executors are gone or not, they will always be something to come. No, it cannot be bypassed (if it is then oh well, roblox lied to us?), Yes a small anti cheat can be needed if you wanna protect yourself from these silly mobile/macos exploiters who have the power of a jjsploit executor I don’t know if you’ve read recent news but, synapse & ScriptWare have discontinued their respective exploits, In addition to that the synapse x server has been deleted by the owner himself this morning, So far exploits are patched by 90%, those 10% left are MacOs users (ScriptWare) and as far as im aware its PRETTY unstable and has poor execution power and IOs (also ScriptWare) users which also has a poor execution power it literally has the powers of JJSploit if we look at it lol.īyfron is more of a outside of the platform anti exploit that mostly detects injections such as blacklisted DLL’s, undetected/harmful DLL’s it cant really be bypassed as the main source code is inside the ROBLOX.exe, which would be a pain in the ass to bypass which is why they pretty much gave upīut in short let me answer to this : it can be bypassed, so having an in-game anti-cheat is still generally the way to go. If you find any bugs with this change, please let me know! Instead of utilizing ~3-4 threads per player, now each player has one thread that manages all events and checks bound to the player. The players under this are immune to being flagged. Introduction of the whitelist category in configuration.Plugins all run under the main startup thread, so if one plugin yields it will yield the startup of any other plugins.Plugin startup is last, as to attempt to prevent issues from arising during startup.Plugins are given direct access to the service table, so please be careful when using plugins. Added plugin support! Plugins should return a function, which is called by the anti-cheat with a table containing all services running internally.Source module: If you have any questions, comments, or concerns, please do not hesitate to comment or PM me about it!!! Latest Update: Videos of BitAntiCheatĪ client attempting to use models created on the client, which do not exist on the server:Ī client interacting with models existing on the server:Ī client attempting to set their speed above the speed they have registered on the server: Right now, the configuration is very simple, and contains instructions inside the module on what everything does. Configuring BitAntiCheatīitAntiCheat’s configuration can be edited in the Configuration module under the main model. In order to install the anticheat, simple insert this model, and place it under ServerScriptService. How to install BitAntiCheatīitAntiCheat’s installation is quite simple. There will still be exploiters in your game, as BitAntiCheat cannot do everything, such as patch manmade vulnerabilities in code. What it’s notīitAntiCheat is not a “one solution fix all” system. While the anti-cheat is still in early development, I have already created numerous features, such as an anti-speed hack, anti-state hack (prevents invalid state changes), and numerous other checks to help block some of the most common types of exploits.Īdditionally, for added developer support, there is a small API currently available, which is being actively expanded upon. Its purpose is to help developers create secure games, with little to no exploiters. BitAntiCheat is a new anti-cheat I’ve developed.
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